Processed on this device
ToolsGraphics tool

Pack ORM/ARM texture channels locally

Store three grayscale maps in R, G and B. Optionally add a fourth map as the alpha channel and export the result in several image formats.

Common ORM/ARM mapping: R = Occlusion, G = Roughness, B = Metallic. Each source is read as grayscale.

R
OcclusionRGB
Drop a grayscale image here
G
RoughnessRGB
Drop a grayscale image here
B
MetallicRGB
Drop a grayscale image here
A
AlphaOptional — alpha remains fully opaque without a source.
Drop a grayscale image here
2048 × 2048 px

Without a custom size, the first loaded map is used. Different source sizes are scaled to fit.

Live preview

Add a texture to any channel. Missing RGB channels are filled with black.

No file is uploaded — all processing happens in this tab.