R
OcclusionRGB
Drop a grayscale image here
Store three grayscale maps in R, G and B. Optionally add a fourth map as the alpha channel and export the result in several image formats.
Common ORM/ARM mapping: R = Occlusion, G = Roughness, B = Metallic. Each source is read as grayscale.
Without a custom size, the first loaded map is used. Different source sizes are scaled to fit.
Add a texture to any channel. Missing RGB channels are filled with black.
No file is uploaded — all processing happens in this tab.